There is a slightly hidden nook in this area that has a clam (cottage) inside. Anyway, enter the cave on the other side. Though, the geyser in the center of the room will push you up into the Undersea Valley if you aren't careful. This is the only part of this area that is not one giant geyser. As you enter the torrid of water in the passage, hug the right hand wall and enter the first alcove you come across. With the last two items in hand, follow the Tridents down into the cave. Continue following the Tridents to the other side of the area where there are two more clams. This one is harder to spot, but it's there. Again, into the sea wall beside the clam with the Mega-Potion is a cave. Coming out of the cave, take a left and look for a clam on the sea floor. Into the sea wall behind the red shell is a cave with another clam inside. It's not long before you find the first red clam. Oh, and don't worry about the big vortex in the center of the area, that only pushes you up, not down. Do as Arial said and start following the gold Tridents. This is the main area of Atlantica, you would do well to study it. Save at the point inside and follow Arial into the Undersea Valley. After, lock onto the large shell and attack it to open it up (you'll find many shells like this). Defeat all the Sea Neons, while everyone is hiding. Class is interrupted by the resident bullies. And something he doesn't teach you: as you swim, locking on to an object will automatically raise/lower your height to it. It'll seem a little awkward at first, but you'll get used to it. Get a crash course in swimming from Sebastian. Combine that with the fact that all enemies drop an obscene amount of MP balls, and you've got yourself an attack to spam. Blizzard makes an excellent attack in this world, as it does fair damage and you don't have to be close or have perfect aim to hit anything. Further, you do not automatically get what's inside you have to swim over the pearl to pick it up. Note that unlike chests, once you open them the clams do not disappear. There are a lot of clams in this area, and to get the pearls inside you'll have to defeat the Heartless guarding them (sometimes you have to examine them first as well). Dodge-roll and Block are disabled here, as is jumping, as those keys are taken by swimming commands of = lower and (circle) = raise. Items: Mythril, Mega-Potion x3, Mega Ether x4, Mythril Shard x3,Įlixir x2, Cottage x4, Ether, Orichalcum, Crystal Trident High-TideĮnemies: Sea Neon, Screwdiver, Aquatank, Sheltering Zone, Search Ghost, Disney, seeking a villain for the hero to fight, turns her into a main focus, the bane of Triton and would-be dark magician of the sea. Now, in the book, the Sea Witch is merely a supporting character, not evil. Both center around a mermaid that longs to live among humans, particularly for the love of a dashing prince, so much so that they put their lives in danger to that end. One thing of note is that the book gave nothing a name: people, places, nothing things were referred to by descriptions instead (The Little Mermaid being the main character). I need remind you, you are eligible for more stuff in the Interlude section, which I strongly recommend doing.īased on Hans Christian Andersen's book by the same name, the movie and book are generally similar, minus the spiritual undertones and happy ending. Atlantica is the level five world south-east of Agrabah.
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